On April 2nd 1944, NBC Radio aired "The Curse of the Mantle" as an episode on Weird Circle, a radio drama series consisting of horror and weird fiction.

When the governor's niece Lady Eleanore receives a cursed mantle, she begins to change and her life falls apart pulling the entire town with her. Her fiance George Helwyse who tried before to warn her about the mantle, dedicates his life to get rid of it. This is a kinetic novel based on the radio drama adaptation of Nathaniel Hawthorne's short story Lady Eleanore's Mantle, to hear the radio drama, it is available at Relic Radio.


Curse of the Mantle is a walking simulator retelling this story. There are no fail states, player moves around interacting with characters to further the story.

Box art and bonus wallpaper by Meagan Trott.

This game was adapted from an 1838 story and a radio drama that was aired in 1944, some of the themes and views in this presentation may be antiquated and do not reflect the views and beliefs of the developer.

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Click download now to get access to the following files:

Curse of the Mantle (GB) 178 kB
Bonus Wallpaper.zip 6.5 MB
if you pay $1 USD or more

Comments

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I really enjoyed this. Great art. Nice comfy little story. I would definitely play more stories recreated like this. This is a novel concept you got here. Deff gonna share this one around.

Thank you! I definitely do have more planned in the future, I still have my main project to work on but more adaptations like this are coming

(+1)

Hey man

How are things going on your end?

I’m really impressed by the incredible work you’ve put into this game. Your dedication and skill are evident in every detail, and it’s clear you’ve poured your heart into creating something truly special. With that level of effort, I believe the game has tremendous potential.

Would you be open to exploring ways to build a strong community around the game, increase the player base, and gain traction? I’ve helped some games achieve just that with tailored strategies, and I’m confident that together we can bring your game to even greater heights. I’d love to help you reach a wider audience and ensure the long-term success of the game.

Let me know if this is something you’d be interested in!

(+2)

Brother I just makes games to tell stories, there's no tailored strategies, no gaining traction, or player bases. This is a Gameboy game, not a loot-based live service shooter. Just enjoy the story, it's only 30 minutes long.

Okay that's good

(1 edit)

(Bot/Scam Alert)  Proof: They spammed like 50 games with the same message

(Ignoring the obvious fact that they are gonna make your game into a "multi million dollar success")

I'm aware, it's just that it was so ridiculous talking about player bases and retention to a Gameboy title that it was hard not to react lol