A downloadable Cyberhold 3D for Windows, macOS, and Linux

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In 2013, I was part of a team working on a game with the working title  "Project: Pangaea". Unfortunately due to our inexperience at the time and how busy with our lives, project got canceled and I went solo with Roses Will Rise. Facing a long rut, I felt like trying to see what I can make in a smaller scale in a shorter amount of time - and here it is!

Please do take note that this is just a prototype, it is limited in many ways due to resources and time constraints. I might revisit it later to refine and make it a full game.

In the year 2306, a massive meteor is set to collide with earth, wiping out life as we know it. TYPHON, an aeronautical mining project has been assigned to deter the meteor away from earth, but only to find out that it’s a vessel for cybernetic activity.

Cyberhold is a turn-based first person dungeon crawler, with very basic soulsborne elements. 

  • No grinding or experience gains, collect stat boost energy cells that can be reused whenever needed.
  • 32-bit game inspired low poly graphics.
  • dark, thick sci-fi atmosphere.
  • Robot on mech suit action.

Game controls:

  • F4 to go full screen
  • F5 to restart
  • WASD - movement
  • Q - strafe right
  • E- strafe left
  • Enter - accept
  • Esc - cancel
  • Page up to resize map
  • There is controller support but untested.


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Click download now to get access to the following files:

Cyberhold (Prototype) - Windows Version [updated] 449 MB
Cyberhold (Prototype) - Linux Version [updated] 383 MB
Cyberhold (Prototype) - Mac Version [updated] 822 MB

Development log


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playing on linux, every time i click new game it crashes.


I Will look into it, unfortunately I don't have a machine that runs Linux so this may take a while


hey, so I installed ubuntu on a virtual machine and I'm trying to figure out how to run the game on there. Just to check, do you by any chance have NW.js installed on your machine?


sorry just got back to this, thanks for going through all this trouble, I do indeed have NW.js installed. Also I went ahead and installed the windows version on my machine through the itch app and it was able to actually run.

Thank you for getting back to me, I still didn't figure out how to get it to run on linux. I will try to figure it out within a few weeks once I get something out of the way. Thank you for your patience

Using the itch lancher I clicked launch> linux version> nw. That launched it for me.

sorry I just saw this, I'm using the itch launcher and that's what I did too. It was launching for me and it would run up until I clicked new game and then it would crash. It could very well just be a problem for me though and either way installing the windows version solved the issue.

Deleted 1 year ago

Well I might have sorted out the problem, I booted up to Linux and exported the prototype from there. I hope you enjoy it!